Action Role-Playing Game (ARPG) - Technology Multimedia
Technomedialabs - Action Role-Playing Game (ARPG) adalah subgenre dari genre Role-Playing Game (RPG) yang lebih  menekankan pertarungan karakter secara real-time. Konsep ini bertentangan dengan konsep pertempuran turn atau menu-based yang merupakan dasar dari game RPG. Game-game jenis ini sering menggunakan sistem pertarungan game aksi yang mirip dengan game hack dan slash atau shooter.

Berikut ini adalah breakdown sederhana dari Game Play dan Game Mechanic game berjenis Action Role-Playing Game (ARPG)

Character Design
  • Low-Fantasy Character
  • Locomotion Animation (Idle, Walk, Run, Death)
  • Melee Attack Animation (Punch, Kick, Sword, Axe)
  • Range Attack Animation (Gun, Bow, Magic)
Level Design
  • Landscape (Mountain, Trees, Grass, Water, Fire, Dust)
  • Environment (House, Rock, Animal)
  • Invisible Block
  • Day & Night Cycle
  • Bake Lightning
Player Mechanic
  • MainCamera
  • Keyboard Movement (WASD / Direction Arrow)
  • Character Attack/Magic (Keyboard/Mouse)
Enemy Mechanic
  • Path Patrol 
  • Line-Of-Sight (LOS) Chase
  • Melee/Range Attack
  • Health/Mana System
  • Destroy After Killed
Game Mechanic
  • Health/Mana System
  • Scoring System
  • Minimap
  • Puzzle Mechanic
  • Pause/Retry Dialog
  • Win/Lose Condition
Debug Mechanic
  • Game Statistic
  • Overview Camera

Action Role-Playing Game (ARPG)

Technomedialabs - Action Role-Playing Game (ARPG) adalah subgenre dari genre Role-Playing Game (RPG) yang lebih  menekankan pertarungan karakter secara real-time. Konsep ini bertentangan dengan konsep pertempuran turn atau menu-based yang merupakan dasar dari game RPG. Game-game jenis ini sering menggunakan sistem pertarungan game aksi yang mirip dengan game hack dan slash atau shooter.

Berikut ini adalah breakdown sederhana dari Game Play dan Game Mechanic game berjenis Action Role-Playing Game (ARPG)

Character Design
  • Low-Fantasy Character
  • Locomotion Animation (Idle, Walk, Run, Death)
  • Melee Attack Animation (Punch, Kick, Sword, Axe)
  • Range Attack Animation (Gun, Bow, Magic)
Level Design
  • Landscape (Mountain, Trees, Grass, Water, Fire, Dust)
  • Environment (House, Rock, Animal)
  • Invisible Block
  • Day & Night Cycle
  • Bake Lightning
Player Mechanic
  • MainCamera
  • Keyboard Movement (WASD / Direction Arrow)
  • Character Attack/Magic (Keyboard/Mouse)
Enemy Mechanic
  • Path Patrol 
  • Line-Of-Sight (LOS) Chase
  • Melee/Range Attack
  • Health/Mana System
  • Destroy After Killed
Game Mechanic
  • Health/Mana System
  • Scoring System
  • Minimap
  • Puzzle Mechanic
  • Pause/Retry Dialog
  • Win/Lose Condition
Debug Mechanic
  • Game Statistic
  • Overview Camera
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